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HANGLITE.QLE
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Text File
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1997-09-04
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7KB
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173 lines
// QOOLE
// Brushes: 8
// Entities: 3
// Objects: 11
{ // Brush 0
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) tlight09 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000259 500.0 0.0 ) tlight09 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) tlight09 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000259 500.0 0.0 ) ( -32.0 0.0 500.0 ) tlight09 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) tlight09 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) tlight09 0 0 0 1.00 1.00
} // Brush 0
{ // Brush 1
( 0.0 0.0 1.999999 ) ( 0.0 500.0 1.999999 ) ( 500.0 0.0 2.000021 ) metal1_3 0 0 0 1.00 1.00
( 23.999989 0.0 0.0 ) ( 23.999989 0.0 500.0 ) ( 24.000309 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -72.000076 0.0 ) metal1_3 0 0 0 1.00 1.00
( -24.000011 0.0 0.0 ) ( -24.000332 500.0 0.0 ) ( -24.000011 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 -1.999999 ) ( 500.0 0.0 -2.000021 ) ( 0.0 500.0 -1.999999 ) metal1_3 0 0 0 1.00 1.00
} // Brush 1
{ // Brush 2
( 3.999988 0.0 0.0 ) ( 3.999988 0.0 500.0 ) ( 4.000308 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 -72.0 0.0 ) ( 0.0 -72.0 500.0 ) ( 500.0 -72.000076 0.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 72.0 0.0 ) ( 500.0 72.0 0.0 ) ( 0.0 72.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 -14.000002 ) ( 500.0 0.0 -14.000024 ) ( 0.0 500.0 -14.000002 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 14.0 ) ( 0.0 500.0 14.0 ) ( 500.0 0.0 13.999978 ) metal1_3 0 0 0 1.00 1.00
( -4.000005 0.0 0.0 ) ( -3.999967 500.0 0.0 ) ( -4.000005 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00
} // Brush 2
{ // Brush 3
( 0.0 -3.999996 0.0 ) ( 0.0 -3.999996 500.0 ) ( 500.0 -4.000072 0.0 ) metal1_3 0 0 0 1.00 1.00
( -20.0 0.0 0.0 ) ( -20.00032 500.0 0.0 ) ( -20.0 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 -14.000001 ) ( 500.0 0.0 -14.000023 ) ( 0.0 500.0 -14.000001 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 14.000001 ) ( 0.0 500.0 14.000001 ) ( 500.0 0.0 13.999979 ) metal1_3 0 0 0 1.00 1.00
( 19.999979 0.0 0.0 ) ( 19.999979 0.0 500.0 ) ( 20.000298 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 3.999993 0.0 ) ( 500.0 4.000166 0.0 ) ( 0.0 3.999993 500.0 ) metal1_3 0 0 0 1.00 1.00
} // Brush 3
{ // Brush 4
( -4.000012 0.0 0.0 ) ( -4.000332 500.0 0.0 ) ( -4.000012 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 68.0 0.0 ) ( 500.0 68.0 0.0 ) ( 0.0 68.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 -14.0 ) ( 500.0 0.0 -14.000022 ) ( 0.0 500.0 -14.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 14.000002 ) ( 0.0 500.0 14.000002 ) ( 500.0 0.0 13.99998 ) metal1_3 0 0 0 1.00 1.00
( 0.0 -68.000008 0.0 ) ( 0.0 -68.000008 500.0 ) ( 500.0 -67.999931 0.0 ) metal1_3 0 0 0 1.00 1.00
( 3.999994 0.0 0.0 ) ( 3.999994 0.0 500.0 ) ( 3.999956 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00
} // Brush 4
{ // Brush 5
( 0.0 4.0 0.0 ) ( 500.0 4.0 0.0 ) ( 0.0 4.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 -14.000001 ) ( 500.0 0.0 -14.000023 ) ( 0.0 500.0 -14.000001 ) metal1_3 0 0 0 1.00 1.00
( 0.0 0.0 14.000001 ) ( 0.0 500.0 14.000001 ) ( 500.0 0.0 13.999979 ) metal1_3 0 0 0 1.00 1.00
( 16.0 0.0 0.0 ) ( 16.0 0.0 500.0 ) ( 16.00032 500.0 0.0 ) metal1_3 0 0 0 1.00 1.00
( -16.000021 0.0 0.0 ) ( -16.000341 500.0 0.0 ) ( -16.000021 0.0 500.0 ) metal1_3 0 0 0 1.00 1.00
( 0.0 -4.000002 0.0 ) ( 0.0 -4.000002 500.0 ) ( 500.0 -4.000077 0.0 ) metal1_3 0 0 0 1.00 1.00
} // Brush 5
{ // Brush 6
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000259 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000259 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 6
{ // Brush 7
( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) metal1_6 0 0 0 1.00 1.00
( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000259 500.0 0.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) metal1_6 0 0 0 1.00 1.00
( -32.0 0.0 0.0 ) ( -32.000259 500.0 0.0 ) ( -32.0 0.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) metal1_6 0 0 0 1.00 1.00
( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) metal1_6 0 0 0 1.00 1.00
} // Brush 7
{ // Entity 0
"classname" "worldspawn"
"wad" "qoole.wad"
} // Entity 0
{ // Entity 1
"classname" "light"
"origin" "0 0 0"
"light" "300"
} // Entity 1
{ // Entity 2
"classname" "light"
"origin" "0 0 0"
"light" "300"
} // Entity 2
{ // Object 0 :
Position: (0.0, 0.0, 0.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Entity: 0
} // Object 0
{ // Object 1 : Cube
Position: (16.0, -64.0, -4.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.5, 2.0, 0.125)
Brush: 0
} // Object 1
{ // Object 2 :
Position: (16.0, -64.0, 14.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 1
} // Object 2
{ // Object 3 :
Position: (36.0, -64.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 2
} // Object 3
{ // Object 4 :
Position: (12.0, -132.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 3
} // Object 4
{ // Object 5 :
Position: (-4.0, -60.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 4
} // Object 5
{ // Object 6 :
Position: (16.0, 4.0, -2.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Brush: 5
} // Object 6
{ // Object 7 : Cube
Position: (16.0, -104.0, 44.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.125, 0.875)
Brush: 6
} // Object 7
{ // Object 8 : Cube
Position: (16.0, -24.0, 44.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (0.125, 0.125, 0.875)
Brush: 7
} // Object 8
{ // Object 9 :
Position: (16.0, -24.0, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 1
} // Object 9
{ // Object 10 :
Position: (16.0, -104.0, -16.0)
Orientation (rad): (0.0, 0.0, 0.0)
Scale: (1.0, 1.0, 1.0)
Entity: 2
} // Object 10